
Three years ago, we wrote that it would be the year of Cleaning Up Chapek’s Costly Catastrophes and gave several specific examples of things that needed fixing from in-park at Walt Disney World to guest satisfaction to Imagineering morale. Oh, how naive we were.
Getting the Parks & Resorts (or Experiences) division back on the right track would take much longer, and remains a work-in-progress as of 2026. Things are very clearly trending in the right direction, though. We’ve learned as much during conversations over the last year-plus, and witnessed it along with everyone else during public presentations, what’s changed, and been announced since.
From the outside, the shift became visible less than a year after Chapek’s ouster with announcement that the company planned to invest $60 billion in “turbocharging” Parks & Resorts over the next 10 years, and was cemented by the blockbuster D23 Expo that followed. Turbocharged growth quickly became a punchline with fans, especially over a year later as zero (0) shovels had still yet to hit soil. Fast-forward to early 2026 with earth moving on multiple major projects on both coasts, and the joke isn’t as funny.
Based on everything I’ve seen and heard, I’ve had a post in my drafts since late last summer questioning whether Walt Disney Imagineering is entering a new golden age. The simple reason that I’ve yet to publish (or even write more than 300 words and a rough outline) is because it feels premature.
As much as I am convinced that Imagineering is heading in the right direction, or at least a better direction than it was under Chapek, there’s still the reality that the recent output has been mixed. That Imagineering lost a lot of institutional knowledge, and that’s something money cannot buy. That’s there’s still a lot, ahem, “confidence” in end-results that are only-okay. That the average age of Imagineers has dropped sharply since 2019.


Some of many positives are that Bruce Vaughn has returned, and is rebuilding morale. That Imagineering has its largest-ever presence at Walt Disney World, and that this happened mostly organically. That the site-level leadership at both Walt Disney World and Disneyland (Anaheim, not Glendale) is well-pedigreed and up to the task.
That the project teams helming some of the more, ahem, controversial projects likewise is right for deftly helming those additions. That Walt Disney World is finally willing to budget for some ‘singles & doubles.’ That money isn’t just being spent freely, but smartly. That there’s still plenty of talent within the halls of WDI.
We’ve touched upon some of these things in a variety of posts, without elaborating much. Well, an interesting new piece just dropped in the Wall Street Journal, which explores some of these same topics. That article is well worth a reading in full, but I wanted to share some of the most interesting takeaways, surprises and disappointments–along with my perspective on each…


Multiple Major Marvel Rides Killed
According to the article, senior parks executives didn’t trust WDI could deliver projects on time and on budget after Shanghai Disneyland. As a result of that, plans for several major Marvel attractions were killed, people familiar with the matter told WSJ.
I’m skeptical of this claim, at least as presented. For one thing, the claim that the mistakes made with Shanghai Disneyland caused senior parks executives to be distrustful of Imagineering lacks nuance. Shanghai Disneyland did suffer cost overruns and delays (covered here) and Bruce Vaughn was probably the fall guy for that (covered here) but all of that largely revolved around the moon shot challenges of building a theme park in mainland China for the first time ever.
Parks leadership isn’t stupid. They realize there are obvious differences between building in China and Florida. Although Shanghai Disneyland did result in austerity measures in the domestic parks and short-term pullback in spending, that wasn’t about a lack of trust. At least, not exclusively. The problems in China were unique to the locality, and if they weren’t, the big spending on Shanghai Disneyland was long ago vindicated. Epic Universe owes a debt to Shanghai Disneyland, and I’m not even kidding.
As for the specific claims about Marvel attractions being killed, at least two of those are a matter of public record. When it comes to those, my understanding is that factors other than budgetary “trust” were at play. There’s also the reality that Cosmic Rewind, which had an absolutely blockbuster budget, came after Shanghai Disneyland and instead of more modest alternatives. Given the totality of the circumstances (unrelated to trust), I’m honestly surprised that so many Marvel projects have progressed through the pipeline.


Disney Adventure Way Over Budget
The article opens with the story of the Disney Adventure, which was the partially-budget Global Dream cruise ship that Chapek acquired for pennies on the dollar–a total cost of just $40 million. Disney allegedly estimated that it would cost about $1 billion to complete, or less than half what the company typically spends to build a new ship.
However, Imagineers discovered it was harder than expected to turn a ship made for gambling into a family-friendly entertainment vessel. “It was like trying to turn a Honda into a Hummer,” Justin Newton, a former Imagineer who oversaw the retrofit told WSJ.
The final cost of the Disney Adventure is about $1.8 billion. Its launch in Singapore was delayed at the last minute from December to March 2026 to complete the finishing touches, forcing the company to refund and reschedule thousands of reservations.
This is mostly just disappointing. We had previously considered the acquisition of the Global Dream as a “Rare Chapek W.” And it still might be, as Vaughn does mention that the retrofit saved Disney time, even if it ended up costing more money.
In the last couple of years, more and more has come out suggesting the retrofit is a mild boondoggle. Not covered in the article–but interesting to me–is the potential market for these Singapore sailings, and how/when/if Disney can pivot. The company has been optimistic about the Adventure on earnings calls, perhaps overly so. I fear the Adventure’s problems are just getting started. In hindsight, this purchase might end up being a “Common Chapek Mistake.”


93% of Projects Under Budget
The article spends considerable attention on budgets, with the present-day status being heightened pressure on Imagineering to deliver projects on time and on budget after years of failing to do so. A Disney spokeswoman said 93% of Imagineering’s work in the past four years has come in under-budget.
I have two almost conflicting thoughts on this. The first is that 93% likely depends upon the reference point. For example, is CommuniCore Hall being compared to the original multi-level festival center or the scaled-back plans a few years later? A lot of plans were scaled-back post-COVID, which makes that 93% more attainable.
Absent that, the last 4 years have been a period of ballooning labor and materials costs. On that basis alone–and through no fault of Imagineering–I have a tough time believing that 93% stat. This number would also mean that 37 out of 40 projects came in under-budget, which is a large number of projects. It probably counts things like hotel room reimaginings, restaurant refreshes, lightbulb changing, and other low-hanging fruit that’s easier for containing costs.
The second thought is that I’ve heard repeatedly that Imagineering has been laser-focused on spending its budgets more effectively and stretching dollars as far as possible. That not only has this been a goal, but also an outcome. And it’s part of the reason why smaller projects, especially at Walt Disney World, keep getting greenlit.


Imagineering Used “Progressive Seduction”
According to the article:
Some Imagineers saw executives as an obstacle that needed to be overcome. They sometimes used a process known internally as “progressive seduction” to get approval for projects at a smaller scale and then suggest one seemingly small improvement at a time until it was as big as they actually wanted it to be, a person with knowledge of the matter said.
This claim has been so contentious that legendary Imagineer Joe Rohde has weighed in. Here’s Rohde’s rebuttal:
There is a paragraph in the Wall Street Journal article about Imagineering that is pretty much a fantasy. It mentions the concept of progressive seduction. This refers to the notion that a team presents a project with a reasonable budget but fully intends to escalate this budget by adding scope and by misrepresenting the true cost of original scope.
I saw this happen once in 40 years. Once. Decades ago. I was a very junior member of a team and the producer attempted to grow the scope and budget by about 30%. I was standing there in the meeting by the project model when we were told to cut the entire third of the project model off, chuck it and everything it represented, and build what was left. I will not say whether that project went on to completion… but I will say that it is psychotic to believe that a person would keep their job after deliberately deceiving the key executives of a major company to the tune of 100s of million dollars, and strangely naïve for a business journal to report it as if it could be true.
I have been in charge of projects that have gone over budget, been on budget, and come in below budget. In all cases, the general progression is a reduction in scope from the initial concept. Projects run over budget because of a combination of market forces, required changes in program after capitalization, and the unpredictability of technical innovation. Because there is already a cultural predisposition to imagine artists as irresponsible, it is exceedingly unproductive for designers to behave as such, and the result is not some tricky triumph, but the complete loss of authority over the project.
I would not want any young designer to think that progressive seduction was a legitimate form of design behavior recognized by anyone. Nor would I want a young business manager to suspect that this was the case, because it would lead to unproductive relationships within a team structure. I have no idea who the interview source was for this information, but it is described in a rather journalistically evasive way as “a person with knowledge of this matter.” I would contend that this is unlikely.
Even before Rohde’s response, that line struck me as a caricature of the creative process that leaned into tired tropes about executives and Imagineers. Almost like weird fan-fiction that Disney diehards would write on forums.
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I can’t say it better or with more credibility than Rohde, but what I will add is that this erroneously assumes that the Imagineering teams responsible for these pitches are artists exclusively. That they are putting their creative craft above all else and colluding to deceive management, to the detriment of their own future career prospects.
Like any conspiracy, it falls apart under any degree of scrutiny when you consider how many people would have to maintain a lie to make it work. People with families, who need to put food on the table and probably can’t afford to lose their jobs for the “noble” goal of over-delivering on a pet project to make fans happy.
For whatever it’s worth, the version of this story that I’ve heard is essentially the opposite of this. Purposefully including bloat in budgets and superfluous elements for the sake of having something to cut when the inevitable happens. While I don’t believe this practice is widespread for the same reasons identified above, it strikes me as more directionally accurate knowing Disney’s process in the project pipeline.


Multiple Millennium Falcon Missions Axed
Millennium Falcon: Smugglers Run in Star Wars: Galaxy’s Edge was allegedly designed with five different missions, but opened with only one due to budget and time constraints.
I’m skeptical of this one as it’s presented. While I don’t doubt for a second that there was an early pitch or blue sky proposal for Smugglers Run to be more Star Tours style with multiple missions or scenarios, I don’t believe for a second that there are 4 other missions sitting on a shelf somewhere, in various states of completion.
Imagineering would’ve had a reasonable idea of costs for creating each mission pretty early-on in development. If there were concrete plans for multiple missions, a cut would’ve likely reduced that from 5 to 3, not 5 to 1. Moreover, we would’ve seen one (or more) dusted off in lieu of the upcoming Mandalorian & Baby Yoda mission. Disney knows that the gameplay in Smugglers Run isn’t a runaway hit; if other missions exist, they would’ve been used by now.


Chapek Focused on Cost-Cutting
Bob Chapek was focused on keeping Imagineers on-time and on-budget. He “believed WDI had been allowed to operate without the same discipline required of the rest of the company.” This was supposedly an unwelcome culture shock for many Imagineers.
Among many other things, Chapek replaced co-heads of Imagineering, Bruce Vaughn and Craig Russell, with another veteran Imagineer, Bob Weis, and brought in new people to manage costs. “Senior financial executives were visiting WDI daily, sitting down to approve or disapprove budget items, even tiny ones, line by line,” Weis wrote in his memoir Dream Chasing.
The article shares that Shanghai Disneyland cost nearly $2 billion more than originally estimated and opened a year later than scheduled. Pandora – The World of Avatar cost $1.2 billion compared with an original budget of $850 million.
Later in the piece, Vaughn offers an indirect defense: “We’re very disciplined and we manage the budget and schedule, I think, excellently.” He explained that the challenge is, “There’s not a science to this. We don’t ever build the same thing.”


Chapek being a cost-cutter is hardly breaking news. It’s such common knowledge that I almost dismissed this entire WSJ article as another Chapek smear piece. Fun and accurate as those are, we’ve been down that path countless times. This time, the Chapek complaints seem more incidental. (My guess is that the article’s author heard a lot of ranting about Chapek when interviewing current and former Imagineers. There’s no love lost there.)
If anything, one of the aims of the article, at least from Imagineering’s perspective, is to demonstrate that it’s a more efficient and fiscally-responsible organization and less mistake-prone. That they are still dreaming big and pushing the envelope, but are also capable of restraint and deploying budgets effectively.
Based on conversations I’ve had, I believe all of the things above to be true. But the jury is still out on whether this goal translates to real results. It’s one thing to deliver Beak & Barrel or Test Track 3.0 on time and budget. It’s another entirely to do the same with Piston Peak or Pandora 2.
Imagineering is sincere in this goal, but I’ll still believe it when I see it. I can’t imagine it’s easy with these complex projects–it’s not as if WDI in the past has mindlessly spent money and is just now getting its head out of the clouds. There are valid reasons projects like these routinely go way over budget, and have for years.


Tomorrowland Reimagining Rejected
According to the article: “proposals by Imagineers to refurbish Disneyland’s aging Tomorrowland were also turned down, as executives calculated it wouldn’t do enough to increase attendance.”
Back in November 2019, Disney announced “A Great, Big, Beautiful Tomorrowland Entrance Coming Soon to Disneyland.” That entrance still has not come to fruition. The concept art had become so faded that they recently replaced–but didn’t remove–it. Despite persistent rumors, there have been no other announcements for Tomorrowland.
This one passes the smell test for me. Both that there have been pitches for Tomorrowland (probably several, given the credible rumors) and that executives have rejected them because they wouldn’t move the needle relative to cost and construction impacts. The sad reality is that Tomorrowland at Disneyland is insanely popular despite its big-time dead mall vibes.
I’ve lost hope in a wholesale reimagining of Tomorrowland. But I feel like the recent ‘singles & doubles’ projects underway in Tomorrowland and Animation Courtyard at Walt Disney World could serve as the template for a “make it less embarrassing and worthy of the Disney brand” caliber project out at Disneyland. The real mistake here would be letting Tomorrowland further rot in plain sight for another decade.


Imagineers Want to Build Original Attractions
It’s no secret that Disney CEO Bob Iger has an IP mandate for major theme park expansion, to focus on key franchises, whether from the company’s vaults or Pixar, Marvel and Lucasfilm. For evidence, see every domestic addition at Walt Disney World or Disneyland in the last decade, or Iger’s own comments.
Also unsurprising is this quote from the article: “At every all-hands meeting, I would be asked if we’d get to create new Imagineering original stories again,” said Barbara Bouza, who was president of WDI from 2020 to 2024 and is now an executive at architecture firm CannonDesign.
By and large, Imagineers love Disney history and theme parks. Ask their favorite attractions, and you’re going to hear a lot of instances of Haunted Mansion, Pirates of the Caribbean, “it’s a small world,” Jungle Cruise, Big Thunder, and disproportionately other classics. Maybe even a few instances of Mystic Manor, Sindbad’s Storybook Voyage, and other deep cuts from OG EPCOT Center and Tokyo DisneySea.
The ‘problem’ is that attractions and lands based on intellectual property are lower risk and higher reward. They’re easier to market. They have colossal pre-existing audiences. Easier for the merchandising machine. They are very clearly what the general public wants.
Many fans point to Mystic Point and Grizzly Gulch (Disney’s last original lands) as success stories, but that’s a misconception. It’s been Toy Story Land and World of Frozen that are most popular at HKDL. (Duffy honestly might be the better example there.) For more, see our commentary: Is Anyone Surprised Disney’s $60 Billion Park Investments Will Be ‘Almost All’ IP?


Imagineers Most Excited for Villains Land
From the article:
Some Imagineers say what they’re most excited about is Villains Land, an expansion of Orlando’s Magic Kingdom currently under construction. Though it will feature characters from “Snow White,” “Peter Pan” and “Aladdin,” it’s not based on a specific film. That makes it the closest thing to an original land in Disney’s U.S. parks in 25 years.
Concepts for this type of land have floated around for decades, and it’s probably a dream come true for many Imagineers to work on Villains Land. It’s much more open-ended, and has a lot of potential for creative freedom. It also presumably has a massive budget, so there’s that.
One thing I’d note here is that, by this same logic, Star Wars: Galaxy’s Edge is pretty close to an original land. When that land launched, we referred to it as Space Morocco. I don’t think we were the only ones who viewed it as more of a blank slate, with Imagineers having a ton of autonomy. (We now view that a little less positively–see Star Wars Land Needs to Break the Rules.)


Local-Level Delegation
From the article:
Vaughn has delegated power and resources to Imagineers who work at the company’s resorts in Orlando and overseas so they can handle more work themselves, from designing models to fixing quality issues. He said the move was inspired by Imagineers in Shanghai designing a new Zootopia land largely on their own when bosses in California couldn’t travel during the pandemic.
He’s also including colleagues from park operations, marketing and pricing earlier in planning so they’re aligned from the outset.
While there are a lot of interesting tidbits in the WSJ piece, the last two points are what prompted this article.


This delegation is absolutely happening, and it may seem like a little thing, but I suspect this is going to be hugely fruitful in the long-term. It arguably already has been for Walt Disney World in a lot of little ways.
Delegating this authority is a smart move because it empowers the site-level portfolio executives to get stuff done without the involvement of Glendale. Among other things, it means that Imagineers who are actually in Orlando can develop a rapport with Walt Disney World leadership.
Fans have this inflated opinion of both Imagineering’s stature and authority, presuming that park leadership hold the creatives in the same high esteem as fans do. Even if the article isn’t accurate as to every individual point, it should disabuse us of this misconception. There is no mythologizing or adulating WDI within TDO.


To the contrary, it’s not hard to imagine a (purely hypothetical) scenario where animosity might exist. Where the Walt Disney World team might grow weary of the hotshots from Glendale flying in with their expensive and operationally-unrealistic proposals. Projects that they won’t even be around to deal with after the hand-off happens, leaving future fallout and problems (along with the cost of fixing them) to the parks themselves. This is to say nothing of culture clashes, ego, etc. of the California and Florida teams.
Now contrast that with an empowered local-level portfolio team that lives in the community, and has a vested interest in the local parks where they take their kids. This team focuses exclusively on Walt Disney World, understands the unique needs and circumstances of this operational environment, and is able to foster relationships with those leaders. There’s probably still some conflict and unaligned incentives, but it’s nevertheless a recipe to reduce friction and facilitate collaboration.
I have no clue what’s happening behind closed doors in Florida. But I do know that the type of ‘singles & doubles’ projects that used to happen almost exclusively at Disneyland are now happening at Walt Disney World (and with greater frequency). The type of projects that used to be rumored as pitched, but shot down. While the big new lands and rides are fantastic, it’s actually this smaller stuff that has my attention, as it suggests there’s greater trust (or something) between Imagineering and Walt Disney World.
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Mentorship is Back
Another detail from the article is that Vaughn has brought back retired Imagineers, such as Craig Russell, the former Chief Design & Project Delivery Executive, as consultants to mentor younger staffers.
This is something that’s been hinted at elsewhere, with Joe Rohde’s return as well as that of other high-profile ex-Imagineers returning as consultants or to assist with projects. We’ve heard that there’s a lot of this happening, beyond just the most prolific instances.
We’ve also heard that one of the biggest impediments to gearing back up for big projects–and multiple of them around the globe–is that Imagineering didn’t have enough people with the requisite experience. That so much institutional knowledge had been lost, along with the people capable of helming those projects. That WDI needed to staff up, and fast, with a lot of on-the-job training.


We’ve repeatedly discussed this (potential future) problem since the parks closed and furloughs began. From November 2020:
Most of the old guard with strong connections to Walt Disney Imagineering’s historic legacy are gone. Some of the new public faces–including those in high positions–don’t have many projects on their resumes. To be sure, there are no doubt many highly talented individuals still working in Glendale and Imagineering’s other offices. It’s also not the worst thing for fresh faces with new ideas and ways of doing things to be given a chance at innovating.
As with Walt Disney World, it’s just a little disconcerting how much institutional knowledge Walt Disney Imagineering has lost in the last several months (even the last several years). It also doesn’t exactly bode well for the development cycle and what’s on the horizon in the decade to come. We already knew that not many new projects would be started at Walt Disney World or Disneyland anytime soon, but the downsizing at Imagineering only further reinforces that.
Similar sentiment was expressed in countless other articles, including the mistake of forced relocation to Lake Nona. The negative ramifications of losing seasoned employees have been evident at Walt Disney World and Disneyland over the last ~6 years. The loss of institutional knowledge has resulted in perplexing decisions, from the use of non-durable materials in designs to maintenance woes.


This is not just an Imagineering issue–it has also resulted in maintenance and other woes as those teams were decimated. Instead of the old timers who had honed their craft in the field over the course of decades retiring in an orderly fashion and mentoring the younger generation on-the-job over time, several years’ worth of retirements were accelerated into a multi-month window that was abrupt.
Following the furloughs and botched Lake Nona move, it’ll take years to rebuild certain departments, Imagineering included. There will be growing pains along the way. The upside is that, a decade from now, there is going to be a generation of seasoned Imagineers who are still young and just entering the prime of their careers with a ton of experience under their belts. If that talent is properly cultivated, the 2040s and beyond could be like the run previous generations had building Disneyland ’66, Walt Disney World and Magic Kingdom, EPCOT Center, and Tokyo Disneyland.
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YOUR THOUGHTS
What do you think about these Imagineering ‘revelations’? Is what we’ve learned from this WSJ article mostly positive or negative–or a mixture of both–for the future of Imagineering and Disney fans? Or is it all a bunch of fan-fic from spurious sources? Do you agree or disagree with our assessment? Hearing your feedback–even when you disagree with us–is interesting to us and can bring a fresh perspective to the table, so please share your thoughts below in the comments!
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